Release of EA Sports College Football 25 With Real Players, Stadiums and Broadcasters Creating a Huge Buzz

August 5, 2024 by Staff

To say that the level of demand and interest in EA Sports College Football 25 is high would be the understatement of the century. The latest video game title from the famed EA Sports range sold over two million copies of its premium edition, which gave users the chance to play the game three days before its official launch.

Within the first week of release, the number of unique players playing the game had passed the five million mark, which illustrates just how big of a deal the return of the game has been for many.

It is the first time the game will feature real teams, stadiums and, most importantly, players, helping fans to immerse themselves fully into the gameplay. This comes after the college athletes in the game were paid for their likeness to appear in-game. This had previously been impossible, but legal changes that came after the law was reversed in 2019 paved the way to this point.

College sports have never been bigger, and the fact that EA Sports College Football 25 is such a hit is a testament to that. If you, too, are a fan and want to place a wager on your favorite team, take a look at these college football betting sites, as doing so will help you garner the key info prior to selecting the brand and provider that offers you the best odds and payouts.

NCAA Football 14 brought the game series to a halt, and it’s taken a decade for issues relating to ruminating college athletes and other matters to get us to the release of the latest in the successful video game series.

The undertaking by Electronic Arts was quite a large one, and we are, after all, talking about having to create a likeness for all college athletes in the game with the company’s CEO Andrew Wilson, discussing just how they went about doing so, especially with a tight deadline to meet.

“in any given year, [EA] will develop about 500 to 1,000 star heads”, Wilson began,

“In the absence of AI, we simply would not have been able to deliver College Football at the level we did, even though we’ve given the team many, many years in development,”

“It was a decision that we made because we were really building the franchise for the future,”

“It was the first time we had done it in 10 years and the level of gameplay and the level of visual fidelity that we did was a combination of many years of work of our incredible teams amplified and accelerated by AI, something that we just wouldn’t have been able to do as little as two or three years ago.” Wilson added.

The players represented in the game were given a somewhat nominal $600 payment to be included in the game.

The game is available on PlayStation 5 and Xbox, and the PC version is being released further down the road.